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Instead, they make it a very different, better-balanced, and more enjoyable game. The original difficulty is available for masochists, but these changes make don’t make DKCR a cakewalk at all. There are also more items available in Cranky Kong’s shops scattered between stages, ranging from health boosts to item-finding parrots, and even items to help save you from certain death. Now Donkey and his pal Diddy Kong, who in the single-player is less a partner than a health bar extension and jetpack for slowing down jumps (also essential late in the game), have three hearts instead of two. By the later stages of the game, Retro’s platformer made Dark Souls look like a leisurely stroll on a field of pillows. In addition to having broken controls, the original version of Returns was difficult to the point of sadism. No more shaking the device, which may seem like a simple change on paper, but it changes the very nature of the game for the better. In the 3DS version, you pull it off by tapping the run button, just like in the Super Nintendo games. Many of the hardest jumps in the game need the roll. One of his most essential moves is the barrel roll, which you do for attacking enemies and extending jumps. Donkey Kong can run, jump, pound the ground, and even blow to put out fires and scatter dandelion seeds. For starters, the entire game can now be controlled with just the buttons on the Nintendo 3DS. The company has remade Donkey Kong Country Returns for the Nintendo 3DS, and while the bulk of the content here was in the Wii release, it is an infinitely better package.
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Monster Games ( Excite Truck, Pilotwings Resort) to the rescue.
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The most common Nintendo 3DS problems, and how to fix them Nintendo is ending Wii U and 3DS eShop service
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Wolfenstein 3D and more classic Bethesda games join PC Game Pass In order to play, you were stuck with the gimped controls, present for no reason other than novelty. What’s more, in classic Nintendo fashion, you couldn’t change the control inputs or any other game settings. In a brutally difficult game about precision, the imprecise nature of motion controls made playing it a frustrating chore. In order to one of the most basic moves in the game, you had to shake the remote. The Wii’s raison d’être almost ruined it, though. Great level design, a solid sense of humor, and an overall package that recognized – but wasn’t beholden to – the classics.
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Retro Studios’ resurrection of the Rare-developed series from the ‘90s had all the pieces to be nearly perfect. Oddly, what should have been its triumph was actually its greatest failure: Donkey Kong Country Returns.
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It was a one stop shop for the platformer junky that didn’t want to play on PC.
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Wii hosted both the company’s 8- and 16-bit classics, as well as a torrent of excellent brand new entries to the genre. If ever there are gaming history books, the Wii will be remembered as the greatest home for platformers ever conceived. Waggling the old Wii remote won’t be what Wii is remembered for in the gaming canon, though. Nintendo sold just shy of 100 million Wiis over the last seven years, and it owes that success to the popularity of motion-controlled games, in particular Wii Sports, Wii Fit, and Mario Kart Wii. The strangest thing about the Nintendo Wii is its legacy – or at least what its legacy will shake out as. That’s precisely what Donkey Kong Country Returns 3D is: An apology for one of Nintendo’s most botched releases in recent memory. The Nintendo 3DS has an amazing propensity for second chances, but it’s surprising to see the little handheld making up for the Nintendo Wii’s mistakes. The new stages should have been added to the existing campaign
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